![mage time warp hearthstone mage time warp hearthstone](https://i.redd.it/dp633el8fot21.jpg)
Yea, I remembered Novice Engineers after I had put everything together and then couldn't justify them after looking at all of the other card draw I had already included.
#MAGE TIME WARP HEARTHSTONE PLUS#
Plus VanCleef benefits from Crystal Core as well. Cold Bloods too, I think? Oh, and probably the Prep/VanCleef package, I feel like that's way too important. I'm not too sure about it other than that, that was just the core idea I had so far. Maybe I'm wrong.ĭefinitely add Barnes! There's a lot of value hits you can get, plus it's a 5/5 summon a 5/5 post-quest.Īnyway, as far as my own theorycrafting goes, I was planning on slapping Novice Engineer in there for sure (prime bounce target), but also some Deathrattles like Jade Swarmer and Harvest Golem? Cards that are pretty decent on their own and become much much better post-Quest (5/5 deathrattle into a 5/5! and one has stealth!). Seems like she's better off with other kinds of Deathrattles. Not sure about Spiritsinger Umbra? You've only got 6 deathrattles and most of them equate to "Draw a Card" or "Add a Card to your hand". Unless you really value the 2/3 over the 3/2. Brewmasters you can just play out, Ferrymen have the combo requirement. If you're just running the four bounces, Brewmasters over Ferrymen. I was super interested in doing a Crystal Core Rogue as well! As far as your list goes, here's my input: And the win condition is effectively "Boy I sure do hope 5/5s will get me there", but hey. There is a ton of card draw and generation. The single target removal options are nice.